Attribution style · 48 scenarios · free

Bad day. Whose fault?

How you explain it says a lot.

Same spill, two stories. Pick the explanation you would reach for in 48 everyday moments, and see how you explain good days and bad ones.

About 15 minutes. No right or wrong answers.

I'm so clumsy. This always happens to me. Wet floor, weird morning.

Toy · rewrite the story

One moment.
Eight ways to tell it.

Pick a moment, then flip the three switches. Nothing about the moment changes. Only the story does.

ToyA toy, not the test. Nothing is scored or saved.

Today’s momentNo. 001

The bus pulls away just as you reach the stop.

That’s on me.This always happens.Whole day’s ruined.
How long? Feels permanent
How far? Spreads widely
Whose doing? Blames self

“It was me, it’ll always be like this, it’s everything.”

Each chip is a real result label for that end of the scale.

Good news counts too

Same three questions.
Now for the wins.

The test asks about good days as well as bad ones, and the story flips. On a bad day, “me, always, everything” counts toward the pessimistic side. On a good day, the very same story counts toward the optimistic side.

How long?Permanence
How far?Pervasiveness
Whose doing?Personalization
Bad news
How long?
Feels temporary Feels permanent
8 scenarios each
How far?
Stays contained Spreads widely
8 scenarios each
Whose doing?
Sees external causes Blames self
8 scenarios each
Good news
How long?
Feels fleeting Feels lasting
8 scenarios each
How far?
Stays local Boosts everything
8 scenarios each
Whose doing?
Credits luck/others Credits self
8 scenarios each

Six scores. 48 scenarios in all.

How the real test works

Two stories.
Pick the one you’d tell.

One moment, two explanations on the counter. Tap the one you’d reach for.
Your orderNo. 048
  1. 48 everyday scenariosGetting a compliment, missing a deadline, winning something small.
  2. A/B two explanations eachYou pick the one that feels most natural to you.
  3. 0 right or wrong answersNot what you should think. What you do think.
  4. ~15 minutesGo with the first answer that comes to you.

Sample result

Your report.
Good and bad, side by side.

You get an overall score from −24 to +24, six scores out of 8, a Hope Index out of 16, and a card you can share.

  • Six rows: each dimension, for bad events and for good ones
  • A short read on what each score looks like in practice
  • A Hope Index, from how you explain bad events
+7Optimistic/ −24 to +24
Permanence (Bad Events)How long you feel bad events last 3/8
Feels temporary
Permanence (Good)How long you feel good events last 6/8
Feels lasting
Pervasiveness (Bad Events)How far bad events spread 2/8
Stays contained
Pervasiveness (Good)How far good events spread 5/8
Boosts everything
Personalization (Bad Events)Who you blame for bad events 4/8
Balanced
Personalization (Good)Who gets credit for good events 5/8
Credits self
Hope index5/ 16Moderately hopeful
Total good16/24
Total bad9/24

The honest part

It reads the story,
not the cause.

Habits, not verdicts.

It describes your habits of thinking, not the actual cause of an event.

Context matters.

No explanation makes you responsible for someone else’s harmful behaviour.

Not a diagnosis.

There are no right or wrong answers. It shows how you tend to explain things, and patterns like these can shift.

Fresh cup.
New story.

48 scenarios · about 15 minutes · no right or wrong answers

In the ideas library

This feature
is a preview.

is a design concept. This additional experience is not connected yet.

Explore available assessments ↗